Epics (company) explained

epics Inc
Native Name:株式会社epics
Romanized Name:Kabushiki gaisha epics
Type:Private
Foundation:February 1987
Location:Tokyo, Japan
Industry:Video games
Revenue:¥ 100 million yen (2006)
Parent:WiZ Co., LTD.
Key People:Tetsuji Yamamoto (president, CEO)
Products:PopoloCrois series

is a Japanese video game software developer located in Tokyo, Japan. Originally established as Gen Creative House Co., Ltd. in February 1987, changed company name to G-Artists Inc. in March 1991, then to epics Inc. in June 2006.

Release history

Release DateTitlePlatformPublisher
PhilosomaPlayStationSony Computer Entertainment
PopoloCrois MonogatariPlayStationSony Computer Entertainment
PlayStationSony Computer Entertainment
PopoRoguePlayStationSony Computer Entertainment
I.Q FinalPlayStationSony Computer Entertainment
PopoloCrois Monogatari IIPlayStationSony Computer Entertainment
PopoloCrois: Adventure of BeginningsPlayStation 2Sony Computer Entertainment
PopoloCrois: Adventure of the Law of the MoonPlayStation 2Sony Computer Entertainment
Ghost in the Shell: Stand Alone ComplexPlayStation Portable
PopoloCroisPlayStation Portable
PaRappa the RapperPlayStation PortableSony Computer Entertainment
Ape Escape RacingPlayStation PortableSony Computer Entertainment
Nanashi no GameNintendo DSSquare Enix
Digimon World ChampionshipNintendo DS
Shiseido Beauty Solution Kaihatsu Center Kanshuu: Project BeautyNintendo DS
Keitai Sousakan 7 DS: Buddy SequenceNintendo DS
Nanashi no Game: MeNintendo DSSquare Enix
PoPoLoCrois Monogatari: Story Card QuestSmartphone
PoPoLoCrois Monogatari: The Adventure of Dreams and BondsSmartphone
Return to PopoloCroisNintendo 3DS
PoPoLoCrois Monogatari: Narcia's Tears And The Fairy's FluteSmartphone

Nanashi no Game

Italic Title:no
Nanashi no Game
Developer:Epics
Publisher:Square Enix[1]
Director:Nobuhiko Tenkawa
Producer:Seiichiro Tsuno
Yosuke Tomita
Artist:Arata Sakai
Composer:Masayoshi Soken
Platforms:Nintendo DS
Genre:Survival horror
Modes:Single-player

is a first-person survival horror video game developed by Epics and published by Square Enix for the Nintendo DS. The game follows a university student who becomes cursed by the titular role-playing game, which causes people to die in seven days upon starting. It was released on July 3, 2008, in Japan.[2] [3] A sequel, titled Nanashi no Game: Me, was later released on August 27, 2009 in Japan.

Most of the game takes place in the real world, where the player navigates real-time 3D environments using the DS's D-Pad and Touch Screen. While exploring, the player must solve puzzles and reach locations. The player can switch to the TS Menu at any time, where they can play the cursed game, read e-mail messages, and load a previous save file. In many cases, an e-mail message or update to the cursed game will interrupt the player's exploration. In the cursed game, which only uses the top DS screen, the player controls a 2D 8-bit RPG that provides clues to the current situations and can, in some cases, advance the story.[4] The player encounters, zombie-like spirits that roam the area in exploration mode and end the game upon touching the player.[5] [6]

As of September 30, 2008, Nanashi no Game has sold 60,000 copies in Japan.[7] [8] [9] [10] [11] [12] Famitsu rated the game 30/40.[13]

Nanash no Game: Me
Developer:Epics
Publisher:Square Enix
Series:Nanashi no Game
Platforms:Nintendo DS
Genre:Survival horror
Modes:Single-player
Collapsible:yes
State:collapsed
Italic Title:no

Epics developed a sequel,, a survival horror video game for the Nintendo DS. It was published by Square Enix, and released on August 27, 2009 in Japan.[14] The story follows an anthropology student from Nanto University, as he discovers two cursed games, an RPG and a platformer. The game's title refers to the protagonist's left eye, represented by the left screen of the DS when held sideways, which allows the player to see things left (and hidden) by the curse.[15] [16] [17] [18] It sold 15,000 copies on the week of its release.[19]

Much like in the original, Nanashi no Game: Me involves two separate modes of play. Most of the game takes place in the real world, where the player navigates real-time 3D environments using the DS's D-Pad and Touch Screen. While exploring, the player must solve puzzles and reach locations. The player can switch to the TS Menu at any time, where they can play the cursed game, read e-mail messages, and load a previous save file. In many cases, an e-mail message or update to the cursed game will interrupt the player's exploration. In the cursed game, which only uses the top DS screen, the player controls a 2D 8-bit RPG that provides clues to the current situations and can, in some cases, advance the story.[4] In Nanashi no Game: Me, the player can now choose the locations they want to explore out of the two available for each day (for three days only). Each destination provides different experiences, including the Regrets the player will encounter.

Two spin-off DSiWare titles, named and respectively, have also been released on 9 September 2009. Another sequel,, was released on 26 January 2012 for iOS, and in February 2012 for Android.[20] [21]

Notes and References

  1. Web site: Nanashi no Game - Nintendo DS. IGN. 26 February 2013.
  2. Web site: Square Enix Tries Survival Horror. IGN. 2015-10-04. 2012-02-08. https://web.archive.org/web/20120208124203/http://uk.ds.ign.com/articles/869/869391p1.html. dead.
  3. Web site: Spencer . Nanashi No Game Was Considered For North America, Focus Groups Killed It. Siliconera. 2011-03-28. 2013-03-25.
  4. Web site: Spencer. Surviving Nanashi no Game's cursed game. 23 May 2011. 26 June 2008.
  5. Web site: Nanashi no Game - Nintendo DS . . 2008-07-03 . 2013-03-28 . dead . https://web.archive.org/web/20080513100221/http://ds.gamespy.com/nintendo-ds/nanashi-no-game/ . 2008-05-13 .
  6. Web site: ナナシ ノ ゲエム. Square Enix. Square-enix.co.jp. 2008. 2013-04-09.
  7. Web site: Results Briefing Session: The First-Half of the Fiscal Year ending March 31, 2009. Square-Enix.com. 2008-12-26.
  8. Web site: 『ナナシ ノ ゲエム』を題材にしたホラーアトラクション"ナナシ ノ シタイ"をひと足さきに体験 - ファミ通.com . Famitsu.com . 2008-07-17 . 2013-06-07.
  9. Web site: 富士急ハイランドで「戦慄迷宮 ナナシ ノ シタイ」期間限定で登場 - 電撃オンライン . News.dengeki.com . 2008-06-17 . 2013-06-07.
  10. Web site: 富士急ハイランド「戦慄迷宮 ナナシ ノ シタイ」が期間延長決定 - 電撃オンライン . News.dengeki.com . 2008-09-30 . 2013-06-07.
  11. Web site: 20080625162833_080625senritsu_nanashi2.pdf.
  12. Web site: プチたび取材班 (2008年7月18日 12:10) . 速報/富士急ハイランドの『戦慄迷宮4.0ナナシ ノ シタイ』を公開直前に体験【取材班ブログ】旅行サイト『プチたび』 . puchitabi.jp . 2013-06-07 . dead . https://web.archive.org/web/20130331012558/http://puchitabi.jp/shimauma/2008/07/post-69.html . 2013-03-31 .
  13. Famitsu Japanese Game Sales Ranking 6/30 - 7/6. Famitsu.
  14. Web site: 『ナナシ ノ ゲエム』公式サイトに異変!? - ファミ通.com . Famitsu.com . . 2009-05-22 . 2013-04-09.
  15. Web site: ナナシ ノ ゲエム 目. Square Enix. 2013-03-25.
  16. Web site: Spencer. Nanashi no Game: Me: Open Your Eyes. Siliconera. 2009-09-08. 2013-03-28.
  17. Web site: Spencer. May 29, 2009. New Nanashi no Game Has A Cursed Platformer. Siliconera.com. 2009-06-28.
  18. Web site: ナナシ ノ ゲエム 目/ ファミ通.com . Famitsu.com . . 2013-04-09.
  19. 【ゲームソフト販売本数ランキング TOP30】集計期間:2009年8月31日〜9月6日 - ファミ通.com. Famitsu.com. Famitsu. 2013-03-25.
  20. Web site: 『ナナシ ノ 或プリ』あの『ナナシノゲエム』シリーズ最新作がiOSで配信 現実とリンクする恐怖を体感せよ! - ファミ通App. Famitsu.com. 26 January 2012. 27 January 2012.
  21. Web site: 774 Deaths. IGN. IGN. 6 March 2013.