Zero the Kamikaze Squirrel explained

Zero the Kamikaze Squirrel
Developer:Iguana Entertainment
Director:Neill Glancy
Team Iguana
Designer:Neill Glancy
Team Zero
Composer:Rick Fox (as Fox Productions)
Genre:Platform
Modes:Single-player
Platforms:Sega Genesis
Super NES
Nintendo Switch
PlayStation 4
PlayStation 5
Xbox One
Xbox Series X/S

Zero the Kamikaze Squirrel, released years later in Japan as is a video game developed by Iguana Entertainment and published by Sunsoft. It is a spin-off/sequel of the Aero the Acro-Bat series. The game was released in 1994 for the Sega Genesis in October and Super NES in November, along with the release of Aero the Acro-Bat 2. A PAL region release for Mega Drive was in July 1995.

The main star is Zero, Aero's rival from the previous games. A remake for the Game Boy Advance was planned in 2003,[1] but it was cancelled. The game was re-released in October 2024 for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S by Ratalaika Games.[2]

Plot

During the events of Aero the Acro-Bat 2, Zero receives a telegram from his girlfriend Amy telling him that an evil lumberjack named Jacques Le Sheets is deforesting their homeland Stony Forest to produce counterfeit money and has also captured her father. Ignoring Edgar Ektor's protests, Zero decides to put a stop to Le Sheets. Upon arriving at the island, Zero's plane is shot down and crashes on the beach, so he starts making his way to the forest on foot. During his journey, Zero learns that Amy has also been captured after an unsuccessful attempt to save her father by herself. At the paper factory, Zero fights Le Sheets and pursues him on a flying ship. Aboard the ship, Zero finds that the mastermind is none other than Edgar Ektor. After defeating Ektor with Amy's assistance, the two squirrels parachute safely away, while Ektor's ship crashes into a cliff.

Development

While David Siller was drawing and designing the concept art for Aero the Acro-Bat, his son Justin introduced a character who went up to the same level as Aero and put his thoughts on paper.[3] Using the traits and sketches, it took a year to turn the concept character Zero into a digitized sprite. Siller submitted his proposal to Sunsoft and they approved it. The plot was based on the character animation. Some of the enemy boss sprites were rendered with 3-D Studio. The audio was based on a number of traditional Japanese melodies and sounds and incorporated a rock n' roll soundtrack. A number of ideas from the original concept were left out. The game was finally finished and released by fall.[4] The game was showcased at 1994 Summer Consumer Electronics Show in Chicago.[5]

Reception

The four reviewers of Electronic Gaming Monthly gave the Genesis version an 8.25 out of 10, praising Zero's innovative techniques, especially his dive and swoop moves, and the colorful graphics, which one of the reviewers said surpass the Genesis's theoretical color limits. Captain Squideo of GamePro, in contrast, commented that while most of Zero's moves are fun, the dive and swoop moves are too difficult to control. He shared EGM's approval for the game's colorful graphics, but concluded that "difficult controls make this martial arts squirrel less than an instant superstar".[6] He made similar remarks of the SNES version, which he described as "identical" to the Genesis version, but this time concluded Zero the Kamikaze Squirrel to be an overall good game despite its drawbacks.[7] Power Unlimited gave a more negative review criticizing the plot being weak, described the controls as "incomprehensible" and "almost impossible to reach" levels.[8]

See also

References

Footnotes

External links

Notes and References

  1. Web site: IGN staff . June 21, 2002 . Aero Swings to Shelves . . April 4, 2012.
  2. Web site: Romano. Sal. Zero the Kamikaze Squirrel coming to PS5, Xbox Series, PS4, Xbox One, and Switch on October 4. Gematsu. July 31, 2024. July 31, 2024.
  3. Web site: From Aero to Zero in three generations! (page 1) . 2023-08-25.
  4. Web site: From Aero to Zero in three generations! (page 2) . 2023-08-25.
  5. Web site: 1994 Summer CES . June 1993 . April 12, 2018.
  6. ProReview: Zero the Kamikaze Squirrel. GamePro. 75. IDG. December 1994. 96.
  7. ProReview: Zero the Kamikaze Squirrel. GamePro. 76. IDG. January 1995. 70.
  8. Web site: November 1994 . Power Unlimited Game Database . dead . https://web.archive.org/web/20030902211113/http://www.powerweb.nl:80/database/index.php?&query%5border%5d=platform&ending=ASC&query%5bstart%5d=3860 . September 2, 2003 . December 20, 2022 . powerweb.nl . nl.