Things on Wheels explained

Developer:Load Inc.
Publisher:Focus Home Interactive
Released:May 12, 2010
Genre:Racing
Modes:Single-player, multiplayer
Platforms:Xbox 360

Things on Wheels is a 2010 racing game developed by the indie developer Load Inc. and published by Focus Entertainment. It is the sequel to Mad Tracks (2006). The game was released on May 12, 2010, for the Xbox 360 via Xbox Live Arcade and has been met with a negative reception for its gameplay and graphics.

Gameplay

In Things on Wheels, players control remote control cars in racing competitions.[1] While racing, they may choose to collect power-ups, such as shields and a freezing ability. Single-player mode tasks players to race against a CPU player. Outside the game, players may use a sandbox mode to freely learn tracks.[2]

Reception

On Metacritic, the game has a "generally unfavorable" rating of 41 based on 11 critics.[3] Jack DeVries of IGN criticized the game's CPU players' faultiness and stated the single-player campaign was "boring" with a "poorly written" story.

Multiple reviewers felt negatively towards the game's graphics.

See also

Notes and References

  1. Web site: DeVries . Jack . June 1, 2010 . Things on Wheels Review . https://web.archive.org/web/20120817093915/https://xboxlive.ign.com/articles/109/1093913p1.html . August 17, 2012 . November 10, 2024 . IGN.
  2. Web site: Todd . Brett . May 20, 2010 . Things on Wheels Reviews . November 10, 2024 . GameSpot.
  3. Web site: Things on Wheels . November 10, 2024 . Metacritic.