The Price of Magik | |
Developer: | Level 9 Computing |
Publisher: | Level 9 Computing |
Series: | Time and Magik |
Platforms: | Amstrad CPC, Atari 8-bit, BBC Micro, Commodore 64, MSX, ZX Spectrum |
Released: | 1986 |
Genre: | Interactive fiction |
Modes: | Single-player |
The Price of Magik is the third game in the Time and Magik trilogy.
Sequel to the previous game; Myglar the Magician, guardian of the Crystal, has become insane and is draining its energy for his own use; he must be defeated before it is exhausted.
John Sweeney for Page 6 said "this adventure is excellent value for money. Congratulations on another great game, Level 9."[1]
Amtix said "No doubt the game will be another smashing success. It's just a pity that all their imagination seemed to be exhausted in well hidden ideas and nothing was left to beef up the plot or flavour the atmosphere."[2]
Keith Campbell for Commodore User said "as with all Level 9 games, one can only say, 'Their best yet!'"[3]
Rob Steel for The Games Machine said "There is nothing to bind the adventure together, it is simply a number of rooms containing unexciting creatures, clues to one of the 18 spells or nothing of interest."[4]
"... further proof of Level 9's position as the leading UK adventure house... Everything in The Price of Magik is for the best - plot, parser, graphics, and above all the execution of the game."