The Next Empire Explained

The Next Empire
Publisher:Cyborg Games, Reality Simulations, Inc.
Years:1988–unknown
Genre:wargame, science fiction, play-by-mail
Language:English
Playing Time:Fixed
Materials:Instructions, order sheets, turn results, paper, pencil
Media Type:Play-by-mail or email

The Next Empire (or TNE) is a closed-end, computer moderated, space-based play-by-mail (PBM) wargame.

History and development

The Next Empire, or TNE, was a closed-ended, computer-moderated, space-based play-by-mail wargame published by Cyborg Games.[1] It was introduced at the 1988 Origins Awards.[1] By 1998, the publisher had changed to Reality Simulations, Inc., which was using the original ruleset but planning a revision. Turn costs were relatively high at $11.75.[2]

Gameplay

The game's purpose is to control all starbases.[1] Each game comprised 21 players.[3] Gameplay occurs on a 40 × 33 hex map, with each hex comprising multiple parsecs—a total of 25,080.[3]

Beginning with a single starbase, players chose from 21 available races and created fleets of custom-made or captured ships.[1] Games lasted about a year.[1] Ships were customizable in size and equipped systems with sizes from 8 to 24 and 20 available lethal and non-lethal systems.[3]

Reception

Darren Anderson reviewed the game in a 1989 issue of Paper Mayhem, praising its value for money and saying, "I highly recommend TNE for both novice and veteran garners alike".[4] Also in 1989, Stewart Wieck reviewed The Next Empire in White Wolf. He rated the game 3 points out of 5 for Diplomacy, a 4 for Moderation and Strategy, and a 5 in Materials. Overall, he rated it 4 out of 5 points.[5]

Stephen B. Marte reviewed the game in a 1990 issue of American Gamer. He stated that it was a "fun, quick paced, well thought out tactical simulation".[6] The Next Empire took 2nd place in Paper Mayhem's Best PBM Game of 1990 list behind Legends in 1st place.[7] Stacey Maust reviewed the game in 1998, rating it a 3 out of 5 for the company (RSI) and Value, a 3.5 for Politics, a 4 for Playability, a 4/5 for Frustration/Excitement, and a 5 for the Map.[8]

See also

Bibliography

Further reading

Notes and References

  1. [#Mar90|Marte 1990]
  2. [#Mau98|Maust 1998]
  3. [#And89|Anderson 1989]
  4. [#And89|Anderson 1989]
  5. [#Wie89|Wieck 1989]
  6. [#Mar90|Marte 1990]
  7. [#Edi90|Editors 1990]
  8. [#Mau98|Maust 1998]