Super Monkey Ball Jr. | |
Developer: | Realism Creations |
Publisher: | Sega |
Producer: | Andy Onions Marc Bowden |
Programmer: | Dave Reed |
Artist: | Dave Worton |
Composer: | Martin Goodall |
Series: | Super Monkey Ball |
Genre: | Platform |
Modes: | Single-player, multiplayer |
Platforms: | Game Boy Advance |
Super Monkey Ball Jr. is a platform game, part of the Super Monkey Ball series, developed by Realism and Creations for the Game Boy Advance. It is one of the few games on the system to make use of its 3D graphics capabilities. It is generally seen as a port of the first game in the Super Monkey Ball series, as it reuses many levels from it, but has a few differences.
Like many other games of Super Monkey Ball series, the player has the option to choose AiAi, MeeMee, Baby or GonGon. In multiplayer, two to four people can pick the same character.
As with previous entries, the objective of Super Monkey Ball Jr. is to control a monkey to reach the goal before time is over. New to this game, the player has the option to speed up or slow down the tilt by pressing the A or B Buttons respectively.
Monkey Bowling, Monkey Fight and Monkey Golf, all three mini-games that were present in Super Monkey Ball, return in this game and function exactly like their original appearances. With the exception of Monkey Fight, players can play Monkey Bowling and Monkey Golf on one Game Boy Advance system by alternating turns.
Super Monkey Ball Jr. received "generally favorable" reviews, according to review aggregator website Metacritic, but the game was criticized for a lack of analog movement. IGN gave the game a 9/10,[1] GameSpot gave the game an 8/10[2] and review aggregator Metacritic gave the game an 82/100, indicating "generally favorable reviews".[3]