Super Battletank 2 | |
Developer: | Absolute Entertainment |
Designer: | Garry Kitchen David Lubar Mark Morris Carol Albert Dan Kitchen Alex DeMeo |
Programmer: | Garry Kitchen David Lubar Mark Morris Chi Y. Chen |
Artist: | Jesse Kapili Glen Schofield John Cassells Ray Bradley Dan Peters |
Composer: | Jim Wallace[1] |
Genre: | Tank simulation |
Modes: | Single-player |
Platforms: | Super NES |
Super Battletank 2 is a 1994 tank simulation video game that was released exclusively for the Super Nintendo Entertainment System.
This video game is the sequel to Super Battletank, and the player controls a M1A2 Battletank.[2] There are 16 missions, all located in the Middle East.[2] Using radar, the player must scout out groups of enemy tanks and use the primary turret to take out infantrymen, jeeps, SCUD missiles, and armored personnel carriers.[2] The Phalanx machine gun is used to take down enemy air threats like helicopters. Smoke screens can make the player temporarily invisible to enemy radar, turning them into a major threat.[2] Players can also summon threats from the sky in the form of supply drops and airstrikes.[2]
Electronic Gaming Monthly gave a positive review, citing a new features and weapons in the game.[3]