Space Station Tycoon | |
Developer: | Wahoo Studios |
Publisher: | Namco Bandai |
Released: | Unreleased |
Genre: | Business simulation game |
Modes: | Single Player, Multiplayer, Co-Op |
Platforms: | Wii, PlayStation Portable |
Space Station Tycoon was a video game to be released in for the Wii developed by Wahoo Studios[1] (developer of Outpost Kaloki X) and published by Namco Bandai.[2]
The game had a projected release date of August 28, 2007.[3] By August 7th, 2007 there was open speculation by IGN that the game may be cancelled or have its release significantly delayed,[4] [5] though a developer on the game denied these claims.[6] A later release date of February 2008 had been published.[7]
A version for the PlayStation Portable had also been announced.[8] However a later developer interview indicated the game would be a Wii exclusive. While the game was not released, a playable prototype of the game was made available in the Internet since December 2022.[9]
In this business simulation game, players take on the role of Shawn[10] and his monkey sidekick, Tam, as they build and maintain space stations. The game also features 30 other characters.[11] It features a level-based system, where gamers have to complete a set of mission objectives—including "light puzzle solving"—to progress to the next stage and further expand their empire.[11]
The game lets players use the motion sensing of the Wii Remote to create gravity points and interact with objects in the environment,[12] as well as undertaking tasks such as catching asteroids to stop them from smashing into the space station and lobbing cannonballs at space pirates.[11] In addition to a single player mode,[13] there is also a multiplayer mode and co-op play elements.[11]
The game was noted for its similarities to Outpost Kaloki X.[14] [15] Wired called the game a sequel,[16] though Game Developer said it was not an official sequel.[17] During an interview, developer Brent Fox explained that the game had more action and a different pacing then Outpost Kaloki X.[18]
The game was seen by Robert Summa of Destructoid as an important piece of third party software for the then new Nintendo Wii.[19]