Ska Studios LLC | |
Type: | Limited liability company |
Key People: | James Silva[1] |
Industry: | Video games |
Num Employees: | 2 |
Subsid: | Devoured Studios |
Foundation: | 2007 |
Location Country: | US |
Location: | Seattle, Washington |
Ska Studios is an independent game development studio founded by James Silva in 2007 after winning a contract to publish to Xbox Live Arcade.[2] Ska Studios has released four Metacritic-aggregated console games since then, more than any similarly sized studio.[3] Ska Studios currently consists of James Silva.[4]
The studio is well known in indie gaming for its art style, which is described as cartoonish, grim, and gory,[5] and its games' tight controls.[6] Many of the studio's games are strongly inspired by modern action titles, such as Devil May Cry, Ninja Gaiden Black, and Dark Souls.[7]
Year | Title | Platform | Developers | Metacritic Score | ||
---|---|---|---|---|---|---|
2009 | ZP2K9[8] | XBLIG | James Silva | |||
2009 | [9] | XBLA | James Silva | 75 | ||
2009 | I Made a Game with Zombies in It![10] | XBLIG | James Silva | |||
2010 | ZP2KX[11] | XBLIG | James Silva, Dustin Burg | |||
2011 | XBLA/PC | James Silva, Dustin Burg | 81 | |||
2012 | Z0MB1ES (on ph0ne)[12] | WP7 | James Silva | |||
2013 | Charlie Murder | XBLA/PC | James Silva, Michelle Juett Silva | 78 | ||
2014 | TIME VIKING! | ANDSPACERAPTOR[13] | XBLIG | James Silva, Michelle Juett Silva | ||
2016 | Salt and Sanctuary | PS4/PC/PS VITA/Switch/XB1 | James Silva, Michelle Juett Silva | 85 | ||
2022 | Salt and Sacrifice[14] | PS5/PS4/PC/Switch | James Silva, Shane Lynch | 72 |
James Silva began making games as a hobby in 2001, starting with Zombie Smashers X, a River City Ransom style beat-em'-up game, but the title was financially unsuccessful, selling fewer than 100 units. James went on to develop more similarly unsuccessful titles, including Blood Zero, Zombie Smashers X2, and Survival Crisis Z, but didn't achieve viable commercial success until 8 years later, with 2009's The Dishwasher: Dead Samurai.[15]
All of Ska Studios' currently released games are built using the XNA framework or its open-source cross platform counterpart, MonoGame. When Xbox One launched with no XNA support, Ska Studios made the switch to PlayStation 4, with Salt and Sanctuary being the studio's first title to launch on a non-Microsoft console. Regarding the change, James said:
"The engineering side of it was an issue. All of our code is .NET/XNA, and, even though XNA support has ended, .NET games can use open source wrappers like MonoGame and FNA to carry the torch. But Xbox One has no .NET support. PS4 does, with titles like Towerfall: Ascension and Transistor using MonoGame in one form or another to deploy to PS4."[16]