SWAT Kats: The Radical Squadron (video game) explained

SWAT Kats: The Radical Squadron
Developer:AIM
Publisher:Hudson Soft
Programmer:Kazuaki Toida
Designer:Daisuke Tajima
Director:Toru Nakagawa
Joe Shishikura
Composer:Tomoyuki Hamada
Genre:Action
Platformer
Metroidvania
Modes:Single-player
Platforms:Super NES

SWAT Kats: The Radical Squadron is a side-scrolling action video game developed by AIM and published by Hudson Soft for the Super NES. It is based on the animated series of the same name, and was released in North America on August 21, 1995.

Gameplay

The game is a 2-D action platformer featuring elements of role-playing games, where the player can be Razor or T-Bone.[1] The game uses a password system and features third-person flying sequences using the Turbokat Fighter. The game is based on multiple episodes of the series and includes a different boss on each world, and Dark Kat is the final boss. Mayor Manx (rather than Callie Briggs who has been kidnapped by Dark Kat) sends an urgent message at the beginning of each world.

Reception

Next Generation rated the game two stars out of five, stating that "What sets this apart are the intermittent fighter jet stages, done in someone's bizarre, myopic idea of what a simple 3D, one-point perspective should be – shots fired 'into' the screen, 'toward' your enemies tend to veer off to the 'sides.' Someone not under the influence of mind-altering substances is going to take a while to 'hit' anything."[2]

Reviews

Notes and References

  1. SWAT Cats . Electronic Gaming Monthly. 73. Sendai Publishing. August 1995. 122. David. Ruchala.
  2. Finals. Next Generation. 9. Imagine Media. September 1995. 105.
  3. Web site: SuperGamePower - Ano 02 No. 020 (1995-11)(Nova Cultural)(BR)(pt) . November 1995 .
  4. Web site: Ação Games .
  5. Web site: GZ Reviews--Swat Kats .