Putt-Putt Goes to the Moon | |
Developer: | Humongous Entertainment |
Publisher: | Humongous Entertainment |
Director: | Ron Gilbert |
Engine: | SCUMM |
Composer: | George Sanger |
Released: | 1993: MS-DOS 1994: 3DO 1995: Mac, Windows May 5, 2014: Linux[1] |
Genre: | Adventure |
Modes: | Single-player |
Platforms: | MS-DOS, 3DO, Macintosh, Windows, Linux |
Putt-Putt Goes To The Moon is a 1993 video game and the second of seven adventure games in the Putt-Putt series developed and published by Humongous Entertainment. It is also the last game in the series to use pixel art graphics.
Putt-Putt and Pep are invited by a scientist named Mr. Firebird to visit his Fireworks Factory. At the factory, Pep chases a butterfly, only to cause a firecracker to emerge and launch Putt-Putt into outer space. Putt-Putt lands on the Moon, where he begins searching for a way to return home.
As Putt-Putt explores the Moon, he falls off an unstable bridge but is rescued by a lunar rover called Rover, who was left stranded on the Moon by astronauts. Rover then takes Putt-Putt to a nearby city called Moon City, where a rocket is on sale. The owners of the rocket give Putt-Putt a blueprint that shows all of the parts that are needed to fix it. Putt-Putt then sets out to collect these parts with Rover's help. After buying and fixing the rocket, Putt-Putt and Rover return to Earth, where Putt-Putt reunites with his friends and introduces them to Rover.
The game uses the same mechanics as its predecessor including Putt-Putt's glove box inventory window, Car Horn, Radio and Accelerator.
The 3DO version of the game was shown at the Winter Consumer Electronics Show in Las Vegas around early January 1994.[2] Copies of the game came packaged with an activity book containing Math and English exercises plus a Putt-Putt pen.[3]
In April 1994, Computer Gaming World said that the game "offers a classic adventure experience for children (and adults)".[4]
The combined sales of Putt-Putt Goes to the Moon, Putt-Putt Joins the Parade and Putt Putt Saves the Zoo surpassed one million units by June 1997.[5]