N-World, Mirai, and Nendo | |
Developer: | Nichimen Graphics, Inc. |
Programming Language: | Common Lisp |
Latest Release Version: | 3.2 |
Operating System: | IRIX, Windows |
Genre: | 3D computer graphics |
License: | Proprietary |
N-World is a 3D graphics package developed by Nichimen Graphics in the 1990s, for Silicon Graphics and Windows NT workstations. Intended primarily for video game content creation, it has polygon modeling tools, 2D and 3D paint, scripting, color reduction, and exporters for several popular game consoles.
After its initial release on Windows NT, N-World was renamed Mirai. The winged edge 3D modeler in N-World inspired the development at Nichimen Graphics of Nendo, a standalone 3D modeler, which in turn inspired the open source modeler Wings 3D.
N-World originated with Symbolics, a computer manufacturer notable for producing Lisp-based systems in the 1980s. Among the software packages that were produced for Symbolics computers are S-Graphics, a 3D animation suite that includes modules for polygon modeling, dynamics, paint, and rendering — titled S-Geometry, S-Dynamics, S-Paint, and S-Render, respectively.[1] In 1992, Japanese trading company Nichimen Corporation purchased the rights to S-Graphics, ported it to Silicon Graphics IRIX, and marketed it as N-World.
N-World retains the Lisp-based underpinnings of its predecessor,[2] but was targeted at interactive content producers,[3] with features useful for game developers. It was priced at for the full suite, later reduced to when ported to Windows NT in 1997.[4]
N-World was used to create graphics for many console games in the 1990s, including Super Mario 64 and Final Fantasy VII.[5] It was superseded by Mirai in 1999.[6]
The N-World package, like its predecessor S-Graphics, is divided into several components:[7]
The following games were created using N-World.[8]