Mushroom 11 | |
Developer: | Untame |
Publisher: | Untame |
Engine: | Unity |
Genre: | Puzzle-platform |
Modes: | Single-player |
Producer: | Kara Kono |
Designer: | Itay Keren |
Programmer: | Itay Keren |
Composer: | The Future Sound of London |
Mushroom 11 is a 2015 puzzle-platform game developed and published by Untame.[1] The game is a 2D side-scroller where players control a green mushroom by deleting parts of cells while it simultaneously regrows. The mushroom can be split and shaped to solve puzzles.[2]
The game was started at the 2012 Global Game Jam event at New York University.[3] Mushroom 11 uses the game engine Unity.[4] It has also been supported by the Indie Fund.[5] The music for the game was licensed from The Future Sound of London.[6] [7]
Mushroom 11 received positive early critical response for the game's unique mechanic and theme.[8] [9] [10] It was a finalist for the IGF 2014 Excellence in Design.[11] [12] IGN awarded it a score of 9.0 out of 10, saying "Mushroom 11 is a strange and unique game that reshapes the way you think about its puzzles."[13]
Mushroom 11 was nominated by IGN for its "Most Innovative" game of 2015 award.[14]