MonoGame explained
MonoGame |
Logo Size: | 100px |
Developer: | MonoGame Team |
Latest Release Version: | 3.8.2[1] |
Programming Language: | C# |
Platform: | iOS, iPadOS, macOS, Android, Linux, Windows Phone 8, Windows Desktop, Windows 10, PlayStation 4, PlayStation 5, PlayStation Vita, Xbox One, Xbox Series X/S, Nintendo Switch |
Genre: | Application framework |
License: | Microsoft Public License[2] |
MonoGame is a free and open source C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make Windows and Windows Phone games run on other systems. It supports iOS, iPadOS, Android, macOS, Linux, PlayStation 4, PlayStation 5, PlayStation Vita, Xbox One, Xbox Series X/S and Nintendo Switch.[3] [4] It implements the Microsoft XNA 4 application programming interface (API).[5] It has been used for several games, including Bastion, Celeste, Fez and Stardew Valley.
History
MonoGame is a derivative of XNA Touch (September 2009) started by Jose Antonio Farias[6] and Silver Sprite by Bill Reiss. The first official release of MonoGame was version 2.0 with a downloadable version 0.7 that was available from CodePlex. These early versions only supported 2D sprite-based games. The last official 2D-only version was released as 2.5.1 in June 2012.
Since mid-2013, the framework has begun to be extended beyond XNA4 with the addition of new features like RenderTarget3D,[7] support for multiple GameWindows,[8] and a new cross-platform command line content building tool.[9]
Architecture
MonoGame attempts to fully implement the XNA 4 API.[10] It accomplishes this across Microsoft platforms using SharpDX and DirectX.[11] When targeting non-Microsoft platforms, platform specific capabilities are utilized by way of the OpenTK library. When targeting OS X, iOS, and/or Android, the Xamarin platform runtime is necessary. This runtime provides a tuned OpenTK implementation that allows the MonoGame team to focus on the core graphics tuning of the platform.
The graphics capabilities of MonoGame come from either OpenGL, OpenGL ES, or DirectX. Since MonoGame version 3, OpenGL 2 has been the focus for capabilities. The earlier releases of MonoGame (2.5) used OpenGL 1.x for graphics rendering. Utilizing OpenGL 2 allowed for MonoGame to support shaders to make more advanced rendering capabilities in the platform.
Content management and distribution continues to follow the XNA 4 ContentManager model. The MonoGame team has created a new content building capability that can integrate with Microsoft Visual Studio to deliver the same content building capabilities to Windows 8 Desktop that Windows 7 users had used in Microsoft XNA.
Games
See also
Notes and References
- Web site: MonoGame release 3.8.2 . 2024-09-18.
- Web site: FAQ: Licensing – MonoGame . . 2009-09-02.
- Web site: Documentation . 2017-08-25 . MonoGame.net . en-US.
- Web site: Main Page. 2023-11-25 . MonoGame.net . en-US.
- Web site: 2012-08-01 . Windows 8, XNA and MonoGame . https://web.archive.org/web/20120804001200/http://blogs.msdn.com/b/bobfamiliar/archive/2012/08/01/windows-8-xna-and-monogame-part-1-overview.aspx . 2012-08-04 . . . MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. The goal is to allow XNA developers on Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux with both PlayStation Suite and Windows 8 support currently under development..
- Web site: José Antonio Leal de Farias . Facebook.
- Web site: tomspilman . 2013-03-15 . RenderTarget3D for DirectX . GitHub.
- Web site: jamesford42 . 2013-02-26 . Multiple GameWindow support for Windows/DirectX . GitHub.
- Web site: MonoGame Content Builder . dead . Github . June 7, 2013 . April 29, 2015 . https://web.archive.org/web/20150429225916/https://github.com/mono/MonoGame/wiki/MonoGame-Content-Builder .
- Book: Vermeir, Nico. Windows 8 App Projects - XAML and C# Edition. 1 April 2013. Apress. 9781430250661. Google Books.
- Web site: Torre . Charles . Spilman . Tom . 2012-11-02 . Monogame at Build 2012 . dead . https://web.archive.org/web/20130707093557/http://channel9.msdn.com/Events/Ch9Live/Channel-9-Live-at-BUILD-2012/Monogame-at-Build-2012 . 2013-07-07 . 2013-05-11 . MSDN Channel 9 . Microsoft.
- MonoGameTeam . 517309226566164480 . The official Monogame twitter announces that Apotheon will launch on PS4 using the Monogame engine..
- Web site: Happ . Thomas . 2016-09-14 . Achievement Unlocked! . Axiom Verge Blog.
- Web site: Culafi . Alex . 2015-03-11 . Dan Adelman Explains Why Axiom Verge is Not Coming to Wii U - News . Nintendo World Report.
- Web site: Greg . 2012-08-24 . Bastion's Open Source Branch for MonoGame . https://web.archive.org/web/20130602061051/http://supergiantgames.com/index.php/2012/08/bastions-open-source-branch-for-monogame/ . 2013-06-02 . Super Giant Games.
- https://i.imgur.com/1e0GIOY.png Screenshot of Celeste Credits Showing Frameworks Used
- Web site: Driscoll . Ben . 2023-05-07 . Setting up FMOD for a C# game . Medium.
- Web site: An Interview with Duck Game Developer Landon Podbielski – GameCritics.com. 2021-03-26. gamecritics.com.
- NoogyTweet . 845492736883113985 . According to a twitter response by creator Dean Dodrill, Elysian Tail was originally created in XNA and later ported using MonoGame..
- Web site: Steam Community :: Group Announcements :: Escape Goat. October 18, 2013 .
- Web site: Euden . Ben . 2013-05-05 . Ben Euden on Twitter . Twitter.
- Web site: Hanselman . Scott . 2013-04-26 . MonoGame and Xamarin make shipping Infinite Flight a reality . Hansel Minutes.
- Web site: Jump King tactics platformer and Linux . Linux Game News.
- Web site: 2019-03-24 . Kynseed FAQ – PixelCount Studios . 2023-02-26 . https://web.archive.org/web/20190324014923/https://pixelcountstudios.com/faq/#engine . March 24, 2019 .
- Web site: Linneman . John . 2017-07-28 . Pyre on PS4/ PS4 Pro! Beautiful Graphics But What's Up With The Bugs? . 28 July 2017 . YouTube . Digital Foundry.
- Web site: GDC 2017 WRAP UP. 26 March 2017. Xona Games.
- Web site: Skulls of the Shogun - Developer Interview - MSPoweruser. 22 May 2012. May 19, 2013. December 22, 2015. https://web.archive.org/web/20151222143942/http://wmpoweruser.com/skulls-of-the-shogun-interview/. dead.
- Web site: Solar 2 Murudai. Watts.
- News: Chalk. Andy. 2021-12-01. Stardew Valley update 'futureproofs the game' with improved modding support. en. PC Gamer. 2022-02-12.
- Web site: Ellpeck . 2024-08-16 . Tiny Life by Ellpeck . 2024-08-16 . Itch.io.
- Web site: Kollar . Phillip . Sony gives indie devs the stage to praise PlayStation 4's developer support . Polygon . March 20, 2014 . Vox Media . 12 September 2023.
- From game credits.
- Web site: JF . 2011-12-15 . Wizorb coming to Mac and Linux December 19th! . https://web.archive.org/web/20120903011650/http://tributegames.com/blog/?p=18 . 2012-09-03 . Tribute Games.