Kazuma Kaneko Explained

Kazuma Kaneko
Native Name:金子 一馬
Native Name Lang:jp
Birth Date:20 September 1964
Birth Place:Shimokitazawa, Japan
Other Names:Demon Artist
Employer:Atlus (1988–2023)
Colopl (2023–present)
Occupation:Video game artist, character designer
Years Active:1988 - present

Kazuma Kaneko (金子 一馬, Kaneko Kazuma, born September 20, 1964) is a Japanese video game artist and designer for Japanese video game company Atlus. Kaneko is best known for his work in the Megami Tensei series of video games, acting as a character designer across multiple games. Kaneko is often referred to as the "Demon Artist"[1] due to his artistic ability to represent otherworldly and demonic forms. During his professional career, Kaneko has also done freelance work for videogame companies Capcom and Konami, designing Dante and Vergil's Devil Trigger forms[2] in the video game Devil May Cry 3, as well as designing the characters Inhert and Lloyd in .

Early life

Kaneko was born on September 20, 1964, in the neighborhood of Shimokitazawa, located in Tokyo, Japan. His parents owned a sushi shop where he would occasionally work at and his residence was located close to the property.[3] As an only child, Kaneko spent a lot of time watching television (specifically kaiju shows and films like Kamen Rider) and studying mysterious anomalies, which further expanded into the analysis of religious literature and cultures.[4]

Career

Kaneko initially started off his professional career as an animator, but due to low pay rates across Japan, he was hesitant to continue.[5] After playing the video game on the Nintendo Famicom, he was enthralled with how the game had a darker tone compared to other role-playing video games at the time and its interweaving of order and chaos. Kaneko then applied to and joined Atlus in 1988.

One of his first projects was working on the game King of Kings as a character designer. most notably designing the Lucifer demon featured in the game. Kaneko has stated that working on the project is what helped inspired his future designs for the Shin Megami Tensei series.

Whenever Kaneko made professional appearances on television and published interviews, he always wore black clothing with sunglasses to represent his dark personality and his interest in fashion, specifically influenced by the film Saturday Night Fever. He occasionally would be mistaken for a member of the Japanese yakuza.

Later in his career, Kaneko would act as a mentor to newcomer artist Shigenori Soejima, who joined Atlus in 1995 and would later take Kaneko's position as the acting art director for the company.[6]

Artistic process

Whenever Kaneko designs characters and demons for a game, he takes inspiration from all forms of mythology as well as artifacts left behind from ancient civilizations. Kaneko takes a lot of inspiration from particularly Native American mythology.[7] Kaneko's artistic inspirations include close friend and manga artist Hirohiko Araki and Suehiro Maruo. Kaneko's character designs usually include modern day fashion and motifs that stray away from the standard fantasy trope in RPGs. This artistic decision was made to make the characters feel more relatable to players.[8] Kaneko also considers the personality traits and backstories of characters during the design process which helps him decide on aspects such as the clothes they wear.[9] Kaneko's demon designs take a more serious approach, where there is more focus on the historical context and mythologies of the figures being represented. Kaneko draws his designs on paper first, then transitions to scanning them onto a computer, where coloring and additional details are added.[10] There were cases where Kaneko's designs would receive scrutiny from higher-ups at Nintendo, requesting him to censor certain aspects. At first, Kaneko struggled finding his own unique style and means of expression but eventually was able to solidify his artistic works.

Notable works

Kaneko has been credited on working on a majority of Atlus' game catalog, as both a character designer and a scenario writer, but his personal favorite project to work on was the PlayStation 2 RPG , a game he shares a deep connection with. After presenting the original concept behind Nocturne to Atlus staff, Kaneko acted as the character designer and worked as a co-producer along with Atlus founder Kouji Okada. Nocturne represented a turning point for not only Atlus, but Kaneko's artistic career as a whole.

The Vortex World represented within Nocturne was designed by Kaneko, and ties into the teachings of Gnosticism and cosmology.[11]

Works

YearGameRole(s)
Scope=row rowspan="2" 1988Erika to Satoru no Yume BōkenCharacter design
King of KingsCharacter design
1990Character and demon design, pixel art
Maniac Pro-Wrestling: Ashita e no TatakaiGraphic design
Cosmo TankDebugger
1991Somer AssaultCharacter design
Rockin' KatsGame design
1992Shin Megami TenseiCharacter and demon design, pixel art
Coordinator
Scope=row rowspan="3" 1994Shin Megami Tensei IICharacter and demon design, pixel art
Majin TenseiCoordinator
Shin Megami Tensei If...Character and demon design, pixel art
Scope=row rowspan="2" 1995Kyūyaku Megami Tensei: Megami Tensei I ・IICharacter design
Character and demon design
Scope=row1996Character design
Scope=row rowspan="2" 1997Giten Megami Tensei: Tokyo MokushirokuCharacter design
Art director, character design
1999Character design (GBC version)
Character design
Maken XArt director
2000Super Robot Wars AlphaMecha design
Character design
2001Art director
2002Demon design
2003"Inhert" and "Lloyd" designs
Creative director, character and demon design
2004Digital Devil SagaCharacter and demon design
Scope=row rowspan="4" 2005Digital Devil Saga 2Character and demon design
"Devil Trigger" design
Mecha design
Sangokushi TaisenCharacter design
Scope=row rowspan="2" 2006Art director, character design
Persona 3Demon design
Scope=row rowspan="2" 2007Demon design
Persona 3 FESDemon design
Scope=row rowspan="2" 2008Persona 4Demon design
Producer, art director, character design
Scope=row rowspan="4" 2009Demon design
Shin Megami Tensei: PersonaArt director
Producer, character design
Persona 3 PortableDemon design
2011"Devil Trigger" design
Demon design
2012Persona 4 GoldenDemon design
2013Shin Megami Tensei IVDemon design
Persona 4 Arena UltimaxDemon design
2014Demon design
Scope=row2015Devil May Cry 4 Special EditionPackaging artwork
Scope=row rowspan="2" 2016Demon design
Persona 5Demon design
2017Demon design
2018Demon design
2019Persona 5 RoyalDemon design
2021Shin Megami Tensei VDemon design
2022Soul Hackers 2Demon design
2024Persona 3 ReloadDemon design
Demon design
TBAProject DarkCharacter design

Notes and References

  1. Web site: dijeh . 2016-10-31 . The other face of the Demon Artist, Kaneko Kazuma (Digital Devil Apocalypse) . 2022-10-22 . dijehtranslations . en.
  2. Web site: Atlus designer Kazuma Kaneko working on Devil May Cry 3 . 2022-10-22 . GameSpot . en-US.
  3. Web site: shmuplations . 2021-12-29 . Kazuma Kaneko x Tomomi Kobayashi – 1996 Interview - shmuplations.com . 2022-09-30 . en-US.
  4. Web site: dijeh . 2016-08-08 . Demons Bible Kaneko Interview . 2022-10-22 . dijehtranslations . en.
  5. Web site: 2013-09-29 . Otaku USA: "An Interview with Kazuma Kaneko" . 2022-10-27 . 女神転生・学 . en.
  6. Web site: 2017-04-28 . Atlus Is Currently Hiring! Interview With "Persona" Character Designer Shigenori Soejima #DESKWATCH . 2023-09-19 . pixivision . . en.
  7. Web site: 2013-09-29 . Otaku USA: "An Interview with Kazuma Kaneko" . 2022-10-28 . 女神転生・学 . en.
  8. Web site: 2015-11-21 . In Character: Kazuma Kaneko from 1UP.com . https://web.archive.org/web/20151121215636/http://www.1up.com/features/in-character . 2015-11-21 . 2022-10-22 .
  9. Web site: 2013-03-02 . Gamasutra: "E3 Q&A: Atlus' SMT Character Designer Kazuma Kaneko" . 2022-10-28 . 女神転生・学 . en.
  10. Web site: Sheffield . Brandon . 2006-05-12 . E3 Q&A: Atlus' SMT Character Designer Kazuma Kaneko . 2022-10-28 . Game Developer . en.
  11. Web site: 2015-06-04 . Shin Megami Tensei Nocturne from 1UP.com . https://web.archive.org/web/20150604030650/http://www.1up.com/features/shin-megami-tensei-nocturne . 2015-06-04 . 2022-10-28 .