HeroQuest II: Legacy of Sorasil | |
Developer: | Gremlin Interactive |
Publisher: | Gremlin Interactive |
Designer: | Paul Green |
Composer: | Patrick Phelan |
Genre: | Role-playing game |
Modes: | up to 4 players, alternate turns |
Series: | HeroQuest |
Programmer: | Kevin Dudley (original code), Mike Hart (additional code), Simon Short (level construction) |
Artist: | Matt Furniss, Alan Batson (manual illustrations), Steve McKevitt and Kai MacMahon (manual) |
Producer: | Tony Casson |
HeroQuest II: Legacy of Sorasil is an isometric role-playing game that was released on Amiga with OCS/ECS chipsets and CD32 console in 1994 by Gremlin Interactive.[1] [2] The game is the sequel to the 1991 video game HeroQuest, both inspired by the adventure board game Hero Quest from Milton Bradley.
There are 9 large missions to take on. The players can choose a team of 4 from 8 character classes. The abilities of these can be customized before the game starts. The game is controlled using action icons at the bottom of the screen to set the basic instructions to move, fight, open doors, search for treasure or hidden doors and traps.
The game received generally positive reviews.
The One gave HeroQuest II an overall score of 74%, calling it "the same old Hero Quest with slightly flashier graphics and a different plot. ... [''HeroQuest II''] comes across as being just a little half-hearted". Despite this, The One goes on to state that "there's a fair degree of enjoyment to be had. There's a well-crafted learning curve", and praised the game's "intuitive" UI, but remarking that the game overall feels dated.