Games and Culture | |
Editor: | Tanya Krzywinska |
Discipline: | Cultural studies, media studies |
Abbreviation: | Games Cult. |
Publisher: | SAGE Publishing |
Frequency: | 8/year |
History: | 2006–present |
Impact: | 2.4 |
Impact-Year: | 2023 |
Website: | https://journals.sagepub.com/home/gac |
Link1: | http://gac.sagepub.com/content/current |
Link1-Name: | Online access |
Link2: | http://gac.sagepub.com/content/by/year |
Link2-Name: | Online archive |
Eissn: | 1555-4120 |
Oclc: | 58730582 |
Lccn: | 2005212229 |
Games and Culture is a peer-reviewed academic journal that covers the field of culture and media studies, specializing on the socio-cultural, political, and economic dimensions of gaming. The editor-in-chief is Tanya Krzywinska (Falmouth University). It was established in 2006 and is published by SAGE Publishing.
The journal is abstracted and indexed in:According to the Journal Citation Reports, the journal has a 2021 impact factor of 2.180.[1]