is a Japanese video game artist from Yokohama active since 1999, most known for her work with Arc System Works's Guilty Gear series.
Initially joining the company as a part-time artist,[1] she went on to work as general director on four titles, one of the few women in the Japanese game industry to hold such a position.[2] The last of those, Battle Fantasia, came from an original concept by Iwasaki herself[3] and was the developer's first fighting game with 3D models.[4] With no previous experience, she and her team developed 2.5D techniques that influenced Street Fighter IV,[5] as well as other Arc System Works games.
In 2011, she left Arc System Works and relocated to Singapore, holding leading positions in mobile game developers Gumi.
Although she found Arc System Works' CEO and the Guilty Gear team welcoming, Iwasaki also faced gender discrimination during her work with the company, which made her interested in working on other countries.[3] [1] She has been vocal about the hurdles women face in the Japanese video game industry, sharing her experience in United Nations events[6] [7] and working as an ambassador for the Singapore Committee for UN Women programme Girls2Pioneers.[8]
Year | Title | Platform(s) | Role | ||||
2001 | Guilty Gear Petit | WonderSwan Color | general director, promotion illustration | ||||
general director, design, promotion illustration | |||||||
2002 | Guilty Gear X Advance Edition | Game Boy Advance | graphics | ||||
Guilty Gear XX: The Midnight Carnival and updates | arcade, PlayStation 2, Windows, Xbox, PlayStation Portable, Xbox 360, Wii, PlayStation 3, PlayStation Vita, Nintendo Switch | illustrator, character art, webmaster[9] | |||||
2003 | Game Boy Advance | art director | |||||
arcade, PlayStation 2, Windows, Xbox | illustrator, character art | ||||||
2004 | Sega Pico | general director | |||||
2005 | -A New Theory- | PlayStation 2, cell phones | art director | ||||
2007 | arcade, PlayStation 3, Xbox 360, Windows | general director, original story plan, lead designer, planning, art and character design, voice of Marco Van de Land | |||||
2009 | Diva Girls: Diva Dancers | Nintendo DS | costume design, logo | ||||
2011 | Xbox 360, PlayStation 3 | character and machine concept, character design, 3D-character design, effect design | |||||
2013 | Puzzle Trooper | Android, iOS | art director[10] | ||||
Brave Frontier | iOS, Android, Fire, Windows, Windows Phone | ||||||
2016 | Final Fantasy Brave Exvius | iOS, Android, Fire | creative director (art team, Gumi Asia Pte. Ltd.)[11] |