Buriki One Explained

Buriki One: World Grapple Tournament '99 in Tokyo
Developer:SNK
Publisher:SNK
Director:Takashi Tsukamoto
Released:May 21, 1999 (JP)
Genre:Versus Fighting
Modes:Up to 2 players simultaneously
Arcade System:Hyper Neo Geo 64
Platforms:Hyper Neo Geo 64

Buriki One: World Grapple Tournament '99 in Tokyo, otherwise known simply as Buriki One, is a 3D competitive fighting game produced by SNK and released as a coin-operated arcade game in 1999. It is the seventh and final game developed for SNK's short-lived Hyper Neo Geo 64 hardware and like most games released for the platform, it has never been officially ported to home consoles. It was planned for release for the PS1 platform but was never officially released.

Gameplay

The control system uses two buttons for movement, keeping the player on a 2-D axis, despite the 3D arena. Pressing the left button moves the character in the left direction, pressing the right moves in that respective direction. Double tapping each button produces a dash in each corresponding direction for evasion and closing distance. Pressing both buttons makes the character block.

By using the joystick, the player can execute attacks of varying damage levels. By pressing in the forward direction, the player executes a medium attack, up forward a stronger attack, and down, forward is the weakest, but fastest attack. By combining various combinations of the movement of the stick, a special attack is performed for increased damage. Unlike the 2-D iterations, however, no ranged attacks are present, keeping the preferred fighting distance between players at close quarters.

A fighter can win by knocking out his opponent, forcing his opponent to surrender, or by winning a judgment by a panel of three judges if time runs out. The judges are allowed to cast ballots for either fighter or a tie ballot that does not contribute to the decision. A tie will force a player to either give up or buy a continue. Should a fighter fall outside of the ring, the fight is paused until both fighters are sent back into the ring to resume the fight.

Plot

Setting

It's Spring 1999... Fighters from across the world gather at the Tokyo Dome to compete in the World Grapple Tournament. Each contender has their own fighting discipline, ranging from the popular styles of boxing, karate and professional wrestling, to the lesser known arts of aikido, tai chi and Muay Thai. Finally, they have the chance to prove which martial art conquers all![1]

Characters

Buriki Girl

In Japan, people were asked to vote for their top 5 "Fight Round girls". The winner of the vote would appear after a 2-Player battle.

Development

Buriki One was the only title Hiroaki was involved in from the early stages of development to release while at SNK, and participated in a wide range of aspects, from design to motion capture actors. Several characters and settings were made before he joined into the making of the game following his inclusion, he was given free reign. However, Hiroaki still did several retakes in order to be faithful to their ideas. Hiroaki had to research Muay Thai and Sumo in order to be able to properly create the characters. As a first-year employee, he had much fun every day. At that time, a senior colleague told him to draw with speed to fit at SNK. He took it seriously and completed one poster illustration per day. Although Hiraoki was later told it was a joke, he still expressed satisfaction with his work. Ryo Sakazaki's redesign in his older persona was created by Hiroaki as he disliked the original orange gi and wanted to mix it more with black colors. Hiroaki was the model for the protagonist Gai Tendo.[3]

Reception

In Japan, Game Machine listed Buriki One on their June 15, 1999 issue as being the most-successful arcade game of the month.[4]

Ryo in Buriki One received this response especially with older gamers based on Falcoon's illustration of him of his black gi with the artist aiming to model after the black gi from the Netflix TV series Cobra Kai.[5] Furthermore, Hardcore Gaming and GameRant regarded Ryo's older persona as one of the main reasons why SNK's game Buriki One is remembered by fans several years after its release as he highly stands out to fans of SNK's following cross-over NeoGeo Battle Coliseum.[6] [7] Hiroaki said he wanted Gai' in The King of Fighters which becomes true in The King of Fighters XI.[8] In 2016, Watanabe said he wanted to make a new Buriki One, now that consoles come with two analog sticks. He thinks the game can be refined for more fun.[9]

Related games

External links

Notes and References

  1. https://web.archive.org/web/20001212154200/http://www.neogeo.co.jp/buriki-one/gaiyou/gaiyou.htm Game story from old Buriki One page
  2. https://web.archive.org/web/20000303001125/http://www.neogeo.co.jp/buriki-one/buriki_girl/buriki_hinako.htm Buriki Girl votation at old SNK's Buriki One page
  3. Web site: The Illustrators of SNK – 2001 Developer Interview. Shmuplations. January 3, 2020. https://web.archive.org/web/20200104013701/http://shmuplations.com/snkartists/. January 4, 2020. live.
  4. Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software). Game Machine. 589. Amusement Press, Inc.. 15 June 1999. 17. ja.
  5. Falcoon. falcoon_master . 867948400666333185. 25 May 2017. サカザキさんちの長男坊。初代の頃は板を粉砕するのに都合6発もの「覇王翔吼拳」が必要だったほど非力だったが(汗)今では立派な格闘家。かっこいい!黒胴着にすると武力っぽくなっちゃうけど、よく見ると「脚を狙え!」のコブラ会のようでもある。知ってる人は30代以上だろう!. July 28, 2017. ja.
  6. Web site: 3 Count Bout / Fire Suplex (ファイヤースープレックス) - Neo Geo (1993). Hardcore Gaming. November 8, 2019. https://web.archive.org/web/20190609094052/http://www.hardcoregaming101.net/3-count-bout/. June 9, 2019. live.
  7. Web site: 8 Cult Fighting Games That Deserve a Re-Release. GameRant. March 24, 2023 . September 18, 2024.
  8. Web site: https://web.archive.org/web/20080418040358/http://kofaniv.snkplaymore.co.jp/english/comment/remember_kof.php?num=2. Remember KOF. KOF Aninnversary. February 2, 2024. April 18, 2008.
  9. Web site: 新生SNKのモノ作りはここから始まる。「餓狼MOW2」の話題も飛び出した,「THE KING OF FIGHTERS XIV」開発陣インタビュー. 4Gamer. October 6, 2024. Japanese.