Battle Arena Nitoshinden Explained

Battle Arena NiToshinden
Developer:Japan Vistec
Publisher:Takara
Programmer:Junichi Ohno, Yūichirō Tanaka, Michiharu Nishihashi
Producer:Akihiko Kimura, Takayoshi Tanigawa
Genre:Fighting
Modes:Single-player, multiplayer
Platforms:PlayStation

Battle Arena NiToshinden is a 1996 fighting game developed by Japan Vistec and published by Takara for the PlayStation. It is a spin-off from the Battle Arena Toshinden series. It was only released in Japan;[1] it was planned for the US under the name of Toshinden Kids but was canceled. Nitoshinden features super deformed characters, similar to those in Virtua Fighter Kids. The title is a combination of the franchise's name with the Japanese term .

Gameplay

The gameplay of Nitoshinden is different from the main series. Each characters' move list has been reduced to 6 attacks; 4 standard attacks, a special attack and a desperation attack.

The normal attacks roughly correspond to standard Toshinden attacks. There is a hard attack, light attack, low attack and either a medium or 360 degree attack (depending on the character). There is no real combo ability but some attacks can be chained together.

The game features a different defense system to standard Toshinden games. The side step moves still exist, however blocking of other attacks is now done with a parry button that repels an opponent's attack, stunning them for a short time.

Areas in Nitoshinden are all school-based locations and feature walled-in arenas, similar to Battle Arena Toshinden 3.

Characters

Existing characters from the Toshinden series in this game are:

Unique characters that only appear in this game are:

Notes and References

  1. Web site: Ettleman . Tristan . 2022-01-24 . The Battle Arena Toshinden Series Ranked . 2022-06-28 . Medium . en.
  2. Book: にとうしんでん―パーフェクトガイド (The PlayStation BOOKS). 1996 . 9784797301083.
  3. Web site: にとうしんでん BATTLE ARENA . 2024-09-03 . kakuge.info.