Battle Arena NiToshinden | |
Developer: | Japan Vistec |
Publisher: | Takara |
Programmer: | Junichi Ohno, Yūichirō Tanaka, Michiharu Nishihashi |
Producer: | Akihiko Kimura, Takayoshi Tanigawa |
Genre: | Fighting |
Modes: | Single-player, multiplayer |
Platforms: | PlayStation |
Battle Arena NiToshinden is a 1996 fighting game developed by Japan Vistec and published by Takara for the PlayStation. It is a spin-off from the Battle Arena Toshinden series. It was only released in Japan;[1] it was planned for the US under the name of Toshinden Kids but was canceled. Nitoshinden features super deformed characters, similar to those in Virtua Fighter Kids. The title is a combination of the franchise's name with the Japanese term .
The gameplay of Nitoshinden is different from the main series. Each characters' move list has been reduced to 6 attacks; 4 standard attacks, a special attack and a desperation attack.
The normal attacks roughly correspond to standard Toshinden attacks. There is a hard attack, light attack, low attack and either a medium or 360 degree attack (depending on the character). There is no real combo ability but some attacks can be chained together.
The game features a different defense system to standard Toshinden games. The side step moves still exist, however blocking of other attacks is now done with a parry button that repels an opponent's attack, stunning them for a short time.
Areas in Nitoshinden are all school-based locations and feature walled-in arenas, similar to Battle Arena Toshinden 3.
Existing characters from the Toshinden series in this game are:
Unique characters that only appear in this game are: