Art of Fighting (video game) explained

Art of Fighting
Director:Hiroshi Matsumoto
Producer:Eikichi Kawasaki
Designer:Ahokamen Boke
Teizo Muta
Tony Oki
Programmer:John Guso
Composer:Masahiko Hataya
Toshio Shimizu
Yasumasa Yamada
Series:Art of Fighting
Genre:Fighting
Arcade System:Neo Geo MVS

is a fighting game released by SNK on arcades on 24 September 1992. It originally released for the Neo Geo platform in the early 1990s. It was eventually ported to the Neo Geo AES, Neo Geo CD, PC Engine Arcade CD-ROM², Sega Genesis, and SNES. The game follows tow Karate users known as Ryo Sakazaki and Robert Garcia who travel to fight criminals from the Southtown city in order to find Ryo's missing sister Yuri. The game employs special moves and stronger Desperation Moves that can be performed strategically by filling the player's energy bar and removing the enemy's by taunting them.

The game originated from Hiroshi Matsumoto's desire to create his own fighting game while making high emphasis on the storytelling. The developers from SNK found the gameplay challenging for the first time a video game developed a Desperation Move and made notable emphasis of graphical damage. The game went to become one of SNK's biggest hits from the early 1990s for its focus on fighting engine and storytelling. This eventuallly led to connect it to other SNK franchises to in the form of crossovers with the Fatal Fury among others which would form as the basis of The King of Fighters series from SNK. Despite its fame, critical response to the gameplay was negative as many considered the game inferior to previously released games like Street Fighter II, also resulting in criticism from their similarities. Nevertheless, the visuals were praised.

Plot

Taking place in 1978, the martial artist called "Invicinble Dragon" Ryo Sakazaki and his best friend Robert Garcia set out to find Ryo's sister, Yuri, who has been kidnapped by Mr. Big in Southtown. In Southtown, Ryo and Robert face several enemies in order to find Yuri's location using their karate known as Kyokugen Karate ("Extreme style") in combat. After defeating Mr. Big, the criminal leads them to the young girl who has taken the girl been taken captive by a man with a Tengu mask.[1] Before Ryo finishes the assassin, he is interrupted by Yuri. Art of Fightings story ends with a cliff-hanger; Yuri is about to disclose the true identity of masked man.[2]

In the original Art of Fighting, only Ryo and Robert are playable in the single-player mode; all others can only be used in the game's Vs. mode.

Gameplay

The Art of Fighting series follows the conventions of the time in the sense that the player faces a variety of opponents in best two-out-of-three matches. Each of the game's characters have a unique fighting style and set of special techniques. Ryo Sakazaki and Robert Garcia are the only playable heroes in the single player story mode, although eight of the game's ten fighters are playable by default in the two player versus mode. Mr. Big and Mr. Karate can be played in the Neo Geo MVS (arcade) version by reaching their respective stages in the game then having a second player join in, and in the Neo Geo AES (console) version through the use of cheat codes.[7]

The player has two basic attacks—punch and kick—as well as a utility button that switches between punches, kicks, and throws. A fourth button is used for taunting. Art of Fightings contribution to the genre was the inclusion of a "spirit gauge" underneath the character's life bar. When characters perform special techniques, their spirit gauge is depleted and their special attacks become weaker. Players can also drain their opponent's spirit gauge by taunting them.[8]

The Art of Fighting series was also the first fighting series to allow players to perform a "super attack". In the original Art of Fighting, the player's character can learn a super attack (dubbed the super death blow) by completing one of the game's bonus rounds (this technique is available by default in the 3rd game). All three games also feature "Desperation Attacks" that can only be performed when the player's health is low and the life bar is flashing.[8] The series also introduced graphical scaling into the fighting game genre: as the characters move towards each other, the camera zooms in to maximize the level of detail. Character sprites in Art of Fighting change as the fight progresses to become more bruised and cut as damage is taken.

Production

Shortly after the release of the fighting game Street Fighters release, a headhunter approached director Takashi Nishiyama and convinced him to leave Capcom and join nearby studio SNK. Nishiyama took planner Hiroshi Matsumoto and the majority of his team with him and abandoned the Street Fighter IP. In SNK, Matsumoto directed the fighting game Art of Fighting starring the leads Ryo Sakazaki and Robert Garcia who fight people in the city of Southtown to rescue the missing Yuri Sakazaki. The cast were created by Matsumoto as an homage to the Capcom fighting games' characters.[9] Whereas Ryo was modeled after American actor Patrick Swayze,[10] Robert Garcia was based on the actors Steven Seagal and Andy Garcia,[11] until his redesign in The King of Fighters XIV which used the image of Orlando Bloom.[12] Matsumoto has stated that he felt he was appealing to people who did not usually play games by showing the story in the game instead of just media such as magazines and comics.[13]

SNK staff members Youichiro Soeda said that Ryo and Robert's debut was unique to other games based on the company because the story did not focus on fighting tournaments but instead on the duo's quest to save Yuri Sakazaki. From the marketing side, SNK wanted to show the characters as big sized as possible on screen, leading to the zoom ins when they get close. In the early development prototype, this was so extreme that characters were only visible from their knees to upper body as they got closer on the screen. However, this changed and development scaled this down to be more manageable. Nevertheless, they still accomplished their goal of having some of the biggest and most detailed sprites among the fighting games of that generation. In order to create a more innovative fighting system, they created the taunts as strategic moves as well as the Desperation Moves which lead to in-game graphical damage.[14] Since the game primarily mainly men, the staff had problems deciding on a female fighter. This eventually resulted in the creation of King created to be strong as modeled after was the actress Grace Jones famous for the character May Day in the James Bond film A View to a Kill (1985). However, the final design was more andrdogynous almost llike a man. Meanwhile, the other female character, Yuri, was given a more fragile portrayal despite having the same voice as King.[15] In charge of the art was Shinkiro who has said he had no problems with designing Ryo because he himself had not been rich. Designing Robert Garcia, who was rich, caused him "trouble".[16] Nobuyuki Kuroki said Art of Fighting was "action game at heart", fitting for a reboot that could emphasize more of its unique aspects, dreaming of creating such installment. He regarded Ryo as his favorite Art of Fighting character as he always used to played as him in the first game as a child. He considered his story unique by that time.[17]

The original trilogy were all released for the Neo Geo MVS arcade system, Neo Geo AES home console, and Neo Geo CD. Art of Fighting was ported to the PC Engine CD, SNES, and Sega Genesis/Mega Drive, while Art of Fighting 2 was also ported to Super Famicom. Many of these ports made minor changes to the gameplay, story, or graphics.[18]

The Neo Geo trilogy was compiled in for the PlayStation 2, while the original game was also included as part of SNK Arcade Classics Vol. 1 and the NEOGEO Station service. The trilogy has also been digitally re-released via the Wii Virtual Console and the ACA Neo Geo series.

Reception

In the United States, the RePlay arcade charts listed Art of Fighting as the top-grossing software conversion kit in December 1992.[19] Critical response to the game has been negative when it came to the gameplay and positive to the visuals. Nintendo Life was negative to the game, considering it a poor game from SNK that cannot compete similar games like Street Fighter II, citing few playable characters, limited gameplay and a strong enemy AI despite still praising the graphics.[20] GameSpot agreed citing the visuals as one of the best ones in Neo Geo but criticized the " underlying gameplay is nearly devoid of soul." He specifically said this due to the requirements needed to perform special moves and called the game a Street Fighter "knock off".[21] IGN was also negative, claiming the game lacked more innovations than just King's gender and criticized the gameplay for being too simple. They cited that the previously released had the same negative problems involving only three playable characters but lacks the innovation that Fatal Fury had as in such title two players could tag the enemy AI together in contrast to Ryo and Robert who fight alone. Nevertheless, like other reviewers, IGN cited the visuals as one of its few good parts.[22]

A number of critics compared Ryo and Robert to the Street Fighter protagonists Ryu and Ken Masters due to their physical appearance and techniques; However, their morales and bond were praised.[23] [24] [25] [26] [27] Greg Kasavin of GameSpot regarded "Haohshokohken" move as one of the most influential fireball moves in fighting games' history due to how strong and big is Ryo's fire technique and how it would be notable in Capcom's later games like Marvel vs. Capcom.[28]

Legacy

Matsumoto was also involved in the fighting games created by Nishikiyama. The game focuses on Terry Bogard, Andy Bogard and Joe Higashi entering into The King of Fighters tournament to avenge Jeff Bogard killed by host Geese Howard. The second sequel, Art of Fighting 2, incorporated Geese Howard due to his popularity in Fatal Fury and his younger look from the first original video animation as a hidden boss.[29] The scene of Ryo Sakazaki in the first Art of Fighting game where he is driving a bike in his fighting clothes became an internet meme based on how hilarious is that a man is drviving while wearing a karate gi. Merchandise such as clothing based on it was developed. SNK artist Falcoon was caught on it by surprise when a friend showed him wearing a shirt featuring such meme.[30] Bringing Ryo to Fatal Fury Special was considered a good an idea by Yasuyuki Oda believing he fits the cast and how it revolutioned the idea of the crossover concept that would conceptualize The King of Fighters. However, keeping the inclusion under wraps proved problematic for SNK "Although the developers planning to keep Ryo Sakazaki's appearance secret until the game release, Ryo was announced on a huge screen at Tokyo Game Show.[31]

The character of Dan Hibiki from the Street Fighter series is deemed to be a parody of Ryo's similarities with Ryu and Ken, but his design is more like Robert's while he is showing mannerisms like those of Yuri Sakazaki. In humorous retaliation, Street Fighter II co-designer Akiman drew an artwork of Street Fighter Sagat holding a defeated opponent by the head during the release of . The defeated opponent wore an attire similar to Ryo's: an orange karate gi with a torn black shirt underneath and geta sandals like Ryo; but had long dark hair tied to a ponytail like Robert.[32] [33] These similarities are addressed in the crossover game with GameSpots Greg Kasavin stating that fans would appreciate the appearances and the interactions between Ryo, Dan and Takuma.[34]

A Sharp X68000 version of Art of Fighting was in development by Magical Company but it went unreleased for unknown reasons.[35]

Notes and References

  1. Scene 7 The Factory. Art of Fighting. SNK . SNK . 1992-09-24 . Mr. Big:Yuri, about that girl. She's almost done climbing the stairway to heaven.. Neo Geo .
  2. Scene 8. Art of Fighting. SNK . . September 24, 1992 . Yuri: Stop it Ryo!/Ryo:Yuri, are you okay? I've been worried about you./Robert: Yuri!!/Yuri:Yeah, I'm allright. Listen to me Ryo, that man is our.... Neo Geo .
  3. Scene 7 The Factory. Art of Fighting. SNK. SNK. September 24, 1992. Mr. Big: Yuri, about that girl. She's almost done climbing the stairway to heaven.. Neo Geo.
  4. Intro sequence. Art of Fighting. SNK. SNK. September 24, 1992. Neo Geo.
  5. Ending. Art of Fighting 2. SNK . SNK. September 24, 1992. Neo Geo.
  6. Intro sequence. Art of Fighting 2. SNK. SNK. 1994. Neo Geo.
  7. Art of Fighting user's manual (Neo Geo AES, US)
  8. Web site: Art of Fighting / Ryūko no Ken (龍虎の拳) - Neo Geo, Neo Geo CD, Genesis, SNES, PC Engine Arcade CD, PlayStation 2, Wii, PlayStation 3. HardcoreGaming. September 17, 2024.
  9. Web site: The Man Who Created Street Fighter. 1UP.com. March 27, 2016. https://web.archive.org/web/20160414031418/http://www.1up.com/features/the-man-who-created-street-fighter?pager.offset=3. April 14, 2016. dead.
  10. 80 . Gamest . Shinsueisha.
  11. Web site: La saga The King Of Fighters es mucho más que un videojuego de peleas, es una carta de amor por México. 18 May 2017 . Xataka. October 3, 2018.
  12. Book: THE KING OF FIGHTERS XIV OFFICIAL ART BOOK. 7. 2016. SNK.
  13. Book: Udon. ストリートファイター アートワークス 極. 2012. 436 . ja . Street Fighter Artworks Extreme . 978-4862333810. 松本 当時は、ゲーム中でざっくりとした世界観だけを見せれば、あとは雑誌やコミッ クといったメディアがストーリーを補完してくれるという流れがありました。 でも、どう せならゲームの中でしっかりと物語を見せれば、普段ゲームをあまり遊ばない人たち にも訴求できると考えたんです。 設定資料集を作ったり、 TV コマーシャルをドラマ化 立てで見せたりとか。 SNKに移ってからは、そういったゲーム作りを戦略的にやって いきました。. Matsumoto: At that time, there was a trend that if you only showed a rough view of the world in the game, media such as magazines and comics would complement the story. However, I thought that if I could show the story in the game anyway, I could appeal to people who don't usually play games. For example, making a collection of setting materials and showing TV commercials as dramas. After I moved to SNK, I strategically worked on making games like that..
  14. Web site: Art of Fighting Anthology hits PS4 today – find out how the series started. PlayStation Blog. January 24, 2018. August 29, 2017. https://web.archive.org/web/20180126071123/https://blog.eu.playstation.com/2017/08/29/how-classic-snk-fighting-game-art-of-fighting-was-born/. January 26, 2018. live.
  15. Web site: Art of Fighting – 1993 Developer Interview. Shuplations. September 18, 2024.
  16. Web site: Interview with Shinkiro. SNK Playmore. https://web.archive.org/web/20080418040335/http://kofaniv.snkplaymore.co.jp/english/comment/remember_kof.php?num=1. April 18, 2008. September 8, 2015.
  17. Web site: Art of Fighting Anthology Hits PS4 Tomorrow: The Origins of an SNK Classic. Blog PlayStation. August 29, 2017 . September 13, 2024.
  18. International Outlook. Electronic Gaming Monthly. 53. EGM Media, LLC. December 1993. 86.
  19. RePlay: The Players' Choice . RePlay . December 1992 . 18 . 3 . 13 .
  20. Web site: Art Of Fighting Review (Switch eShop / Neo Geo). Nintendo Life. September 17, 2024.
  21. Web site: Art of Fighting Review. GameSpot. September 17, 2024.
  22. Web site: Art of Fighting Review. IGN. May 14, 2012. September 17, 2024.
  23. Web site: Art of Fighting Anthology Review. Eurogamer. March 7, 2008. January 21, 2009. https://web.archive.org/web/20090213171412/http://www.eurogamer.net/articles/art-of-fighting-anthology-review. February 13, 2009. live.
  24. Web site: Art of Fighting Anthology Review PS2. AceGamez. Simpson, David. January 21, 2009. https://web.archive.org/web/20080409130000/http://www.acegamez.co.uk/reviews_playstation2/Art_of_Fighting_Anthology_PS2.htm. April 9, 2008.
  25. Web site: Identity theft: Video-game characters that look alike. March 22, 2012 . VentureBeat. November 8, 2019. https://web.archive.org/web/20191108222049/https://venturebeat.com/community/2012/03/22/identity-theft-video-game-characters-that-look-alike/. November 8, 2019. live.
  26. Web site: PS2 Review: Art of Fighting Anthology. Cinemablend. Usher, William. May 26, 2007. January 22, 2009. https://web.archive.org/web/20110524043657/http://www.cinemablend.com/games/PS2-Review-Art-of-Fighting-Anthology-4413.html. May 24, 2011. live.
  27. Web site: Twenty Years of Street Fighter II A New Challenger Appears, Part 1. Nintendo World Report. March 23, 2011. Spencer, Spanner. January 25, 2018. https://web.archive.org/web/20180126070957/http://www.nintendoworldreport.com/feature/25805/twenty-years-of-street-fighter-ii-a-new-challenger-appears-part-1. January 26, 2018. live.
  28. Web site: August 3, 2011. The 10 Best Ways to Beat a Dead Horse . GameSpot. Greg Kasavin. Kasavin, Greg . https://web.archive.org/web/20040115071349/http://www.gamespot.com/gamespot/features/all/gamespotting/030802/p1_01.html . 2004-01-15.
  29. Web site: Art of Fighting Anthology Hits PS4 Tomorrow: The Origins of an SNK Classic. 29 August 2017. PlayStation. October 1, 2018.
  30. Web site: 幼馴染みと飲んでます!「買ったよ!」と着て来てくれました!ありがとうー!!. Falcoon. Twitter. November 17, 2017.
  31. Web site: Nick Thorpe . August 12, 2022 . Exploring the legacy of Fatal Fury: The legendary fighting game series that's returning after 23 years . GamesRadar. September 13, 2024.
  32. Web site: The pathetic history of Dan Hibiki . . Reparaz, Mikel . February 21, 2009 . January 3, 2011 . https://web.archive.org/web/20121010200636/http://www.gamesradar.com/the-pathetic-history-of-dan-hibiki/ . October 10, 2012. live .
  33. Web site: Top 25 Street Fighter Characters - Day III . August 7, 2008 . . August 15, 2008 . https://web.archive.org/web/20121023201644/http://www.ign.com/articles/2008/08/07/top-25-street-fighter-characters-day-iii?page=4 . October 23, 2012 . live .
  34. Web site: SVC Chaos: SNK vs. Capcom Near-Final Hands-On. Greg Kasavin. Kasavin, Greg. September 9, 2004. GameSpot. January 25, 2018. https://web.archive.org/web/20180126125609/https://www.gamespot.com/articles/svc-chaos-snk-vs-capcom-near-final-hands-on/1100-6107037/. January 26, 2018. live.
  35. The Softouch – Software Information: 新作情報 -- 龍虎の拳. Oh!X. 143. March 1994. 25. ja.